Per mua ky pushim ishte mjaft i veçante , sepse edhe sa i perket mesimeve edhe sa i perket kenaqesive dhe lumturise une pata mjaftueshem . Une lexova disa lektyra kete pushim ato ishin : (shkruaj cilat ke lexuar) . Nder gjerat qe me la mbresa kete pushim dhe qe u argetova me shume ishte Viti i Ri . Vitin e Ri e festova me familje . Ishte me te vertete fantastike , ne hedhem shume fishekzjarre . Ishte nje nate shume e lumtur , e gjithe familja u bashkua . Ne u knaqem shume , ky festim kaloi shume mire ishte pa ndonje aksident . Sa i perket vizitave une vizitova (shkruaj ke ke vizituar) . Eshte kenaqesi ti vizitosh te afermit , sepse gjate mesimeve jemi te nxene dhe nuk kemi kohe , pra e shfrytezojme pushimin per ti vizituar , pra keshtu e pershkrova sesi i kalova pushimet dimerore .
Grand Theft Auto is an action-adventure video game series created by David Jones and Mike Dailly;[3] the later titles of which were created by brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by Rockstar North (formerly DMA Design), and published by Rockstar Games. The name of the series references the term used in the US for motor vehicle theft. Most games in the series are set in fictional locales modelled on American cities, usually either Liberty City, Vice City, or San Andreas, which are stand-ins for New York City, Miami, and the state of California, respectively. The first game encompassed three fictional cities, while subsequent titles tend to emphasise a single city and its outlying areas. Gameplay focuses on an open world where the player can choose missions to progress an overall story, as well as engaging in side activities, all consisting of action-adventure, driving, third-person shooting, occasional role-playing, stealth, and racin...
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